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How They Got Game : ウィキペディア英語版 | How They Got Game The How They Got Game project's aim was to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement through people conducting research in many defined areas of computing, such as storytelling, strategy, simulation, sports and shooter.〔http://hotgates.stanford.edu/research/how_they_got_game.html〕 In this project, an important aspect is the preservation of software and documentation, where How They Got Game constructed a digital archive〔Machinima archive〕 of source material. The project also introduced a Stanford class offered in the Science, Technology and Society program called the "History of Computer Game Design." ==People Involved== Henry Lowood and Tim Lenoir headed the project, there have also been contributors involved with the project, such as Casey Alt, Georgios Panzaris, Rene Patnode, Doug Wilson, Waynn Lue, David Lui and Sarah Wilson. Technical developers involved were Casey Alt and Zachary Pogue.〔http://humanitieslab.stanford.edu/gotgame/Home〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「How They Got Game」の詳細全文を読む
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